So near the end of the storyline, we arrive at the massive crashed ship that has been leaking the fuel responsible for mutating the surrounding flora. This concept explores what that ship could look like.
One of my ideas was to give the wreck an almost dragon-like silhouette, as if its twisted structure naturally formed the shape of a beast. This thing crashed into the peak of an enormous glacier, with its "head" almost piercing into the storm.
Later in the story, the player journeys through the wreck itself, climbing deeper into the ship as they make their way toward the head.
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Credits:
Art direction: Max Davenport, Will Burns
Studio: Gearbox Software